Kyle Shanahan made sure not to prematurely celebrate Brandon Aiyuks game-winning touchdown Sunday in.
If you are able to author a very useful improvement with a minimum of changes, we might merge your changes. 3 Reasons ‘Valerian’ Failed to Launch at the Box. It should be fairly easy given the scope of the project. We encourage you to fork Ludo and add the feature yourself. The answer is likely to be no, as we're trying to keep the code small, so only bugfixes are really welcome. Ludo's scanner faster for this reason and because it leverages goroutines.
LAUNCH BOX GAME FRONTEND SERIAL
No, the scanner logic is basically the same and Ludo supports even less ROM formats.ĬDs are scanned based on file name instead of serial number. Does Ludo offer a better scanning method compared to RetroArch? Implementing Ludo as a menu driver of RetroArch would solve none of these core issues.įor now, Ludo distinguishes itself from RetroArch by offering less features and focusing on a more easy to use interface. RetroArch is an extremely active project and has a growing codebase that makes it harder to reach stability.Īlso, RetroArch is a very powerful and sophisticated frontend, and one of the common criticisms is that it exposes too many configuration options for the average retro gamer. It is also important to not introduce changes at a high rate. cso support (duh) Manual game adding, drag-n-drop and directory scanning. cso games (please name your files appropriately). iso files) Automatic boxart scraping using file names for your. To keep software stable on a number of different platforms, it is important to keep a small codebase with a good test coverage. This a frontend (a game launcher) for PCSX2. Why not implement Ludo as a menu driver in RetroArch? It definitely shares a lot of the same core values.
It also shares some of the same developers, as kivutar is an important contributor of the libretro team, and all the people who provided help have also been members of the Libretro community. Same cores, similar UI patterns, joypad driven UI, same game thumbnails, mostly the same game database, same terminology. Like RetroArch, Ludo is a libretro frontend, so the way of communicating with the emulators is the same. The cores are packaged in the frontend so no additional step is required to launch a game.
For example we support less cores, and choose cores for the user.
LAUNCH BOX GAME FRONTEND MAC OSX
Ludo will stay smaller than RetroArch by only implementing the core features and by targeting less platforms.īy not adding advanced functionalities, we aim to deliver a stable frontend for beginner users on Windows, Mac OSX and Linux. Frequently Asked Questions How is Ludo different from RetroArch?